Graham King

Solvitas perambulum

GUI design

software

User interface design principles

This is the basics to think about when designing a GUI, a website, any software with a user interface. See also the very good book “The Design of Everyday Things” by Donald A. Norman, ISBN 0-262-64037-6. I’m not an expert on UI design, so if you can help out please do by adding comments at the foot of the page.

Fundamental principles:

  • Consistency is next to godliness
  • Simpler is better
  • Visible complexity is bad
  • Smaller equals easier to us

How humans interact with a system

  • Form the goal and the intention
  • Specify and execute the action
  • Perceive and interpret the system state
  • Semantically evaluating the interaction outcome.

Assist the user

  • Make the system state explicit: The inner workings of software are hidden from end users who have to figure out the internal state from only a few hints.
  • Users act in cycles of action and evaluation.
  • Encourage exploration with short response times and unlimited Undo
  • Provide end-users with the sense of control.

Minimizing the load on users

  • Reduce memory and cognitive load
  • Allow a work session to be easily interrupted and resumed without any loss of work (web session timeout for ex making sure all info is on the url)
  • Preserve consistencies

Two strategies for displaying data: High density and Low density

High-density

  • Tabular arrangement: spreadsheet style
  • Hierarchical organization: tree-like hierarchy as in file system graphic representation
  • Graph: Data is represented graphically, like a chart or a diagram.

Low-density

  • Step-by-step interaction: Wizard style interface
  • Details on demand: Some optional data can be shown on user request. Use with care because users feel uncomfortable with a GUI that changes its appearance too much.
  • Disable/minimize irrelevant information. There are many ways to minimize data; for example, shading it.