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	<title>Comments on: OpenTTD: Trains and signals for beginners &#8211; a tutorial</title>
	<atom:link href="http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/</link>
	<description>Solvitas perambulum</description>
	<lastBuildDate>Mon, 06 Feb 2012 00:12:49 +0000</lastBuildDate>
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	<item>
		<title>By: Zupertails</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-2727</link>
		<dc:creator>Zupertails</dc:creator>
		<pubDate>Sun, 08 Jan 2012 20:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-2727</guid>
		<description>&lt;p&gt;Thank the heavens!
A good tutorial on all types of signals and on optimizing your tracks&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank the heavens!
A good tutorial on all types of signals and on optimizing your tracks</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Sebastiaan</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-953</link>
		<dc:creator>Sebastiaan</dc:creator>
		<pubDate>Wed, 24 Aug 2011 00:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-953</guid>
		<description>&lt;p&gt;Great site, thanks for your clear explanation!&lt;/p&gt;

&lt;p&gt;Personnaly, I like to have my trains always making their rounds in the same direction (for clarity), whereas in your setup pro-final image, Mardingbury is visited counter-clock-wise, and Lundinghattan ridge clock-wise.&lt;/p&gt;

&lt;p&gt;Removing the single exces piece of track from this image (below the center carriage of the rightmost train) would also help in better visualising train paths.&lt;/p&gt;

&lt;p&gt;Further, I couldn&#039;t understand this part:  &quot;The lock runs from the exit -pre-signal at the entrance to the station, to the regular one-way signal at the exit of the station.&quot;&lt;/p&gt;

&lt;p&gt;Would love to see more articles from you! Happy gaming!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great site, thanks for your clear explanation!</p>

<p>Personnaly, I like to have my trains always making their rounds in the same direction (for clarity), whereas in your setup pro-final image, Mardingbury is visited counter-clock-wise, and Lundinghattan ridge clock-wise.</p>

<p>Removing the single exces piece of track from this image (below the center carriage of the rightmost train) would also help in better visualising train paths.</p>

<p>Further, I couldn&#8217;t understand this part:  &#8220;The lock runs from the exit -pre-signal at the entrance to the station, to the regular one-way signal at the exit of the station.&#8221;</p>

<p>Would love to see more articles from you! Happy gaming!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-952</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Sat, 13 Aug 2011 03:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-952</guid>
		<description>&lt;p&gt;Hi, thanks for the tutorial on OpenTTD pre-signals.&lt;/p&gt;

&lt;p&gt;I&#039;ve been doing it all wrong for years....lol!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi, thanks for the tutorial on OpenTTD pre-signals.</p>

<p>I&#8217;ve been doing it all wrong for years&#8230;.lol!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: QW</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-951</link>
		<dc:creator>QW</dc:creator>
		<pubDate>Mon, 18 Jul 2011 21:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-951</guid>
		<description>&lt;p&gt;First site I have found to explain the Pre Entry and Exits! Thank you.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>First site I have found to explain the Pre Entry and Exits! Thank you.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Controller</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-950</link>
		<dc:creator>Fat Controller</dc:creator>
		<pubDate>Sun, 12 Jun 2011 17:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-950</guid>
		<description>&lt;p&gt;This is a great tutorial on one of the key aspects of station design and network connections; ro-ro layouts with pre-signals and 1-way tracks are definitely the way to go.  When I stopped playing OpenTTD for a few years and then came back to it this was the most useful refresher.  Things can get a bit complicated when feeding a busy station from lots of different locations but combining the above techniques with expanded clover-leaf junctions should give most people all the options they need.  Nice job!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This is a great tutorial on one of the key aspects of station design and network connections; ro-ro layouts with pre-signals and 1-way tracks are definitely the way to go.  When I stopped playing OpenTTD for a few years and then came back to it this was the most useful refresher.  Things can get a bit complicated when feeding a busy station from lots of different locations but combining the above techniques with expanded clover-leaf junctions should give most people all the options they need.  Nice job!</p>]]></content:encoded>
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	<item>
		<title>By: Graham King</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-949</link>
		<dc:creator>Graham King</dc:creator>
		<pubDate>Tue, 10 May 2011 21:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-949</guid>
		<description>&lt;p&gt;@Paul: You&#039;re right, at that point they are not needed, but they will be soon. When a third station is added, picture it off the top left of the screenshot, it will connect to New Frondingworth on it&#039;s loading loop. An almost unlimited number of stations can connect to that loop.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>@Paul: You&#8217;re right, at that point they are not needed, but they will be soon. When a third station is added, picture it off the top left of the screenshot, it will connect to New Frondingworth on it&#8217;s loading loop. An almost unlimited number of stations can connect to that loop.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-948</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sun, 08 May 2011 05:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-948</guid>
		<description>&lt;p&gt;Why are loops needed in the final screenshot? With one-way tracks connecting the stations, wouldn&#039;t the trains just go from the exit of one station to the entrance of the other? Why do you need tracks going from a station&#039;s exit back to its own entrance? No train would ever take that route, would it?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Why are loops needed in the final screenshot? With one-way tracks connecting the stations, wouldn&#8217;t the trains just go from the exit of one station to the entrance of the other? Why do you need tracks going from a station&#8217;s exit back to its own entrance? No train would ever take that route, would it?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Arokh</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-947</link>
		<dc:creator>Arokh</dc:creator>
		<pubDate>Wed, 13 Apr 2011 14:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-947</guid>
		<description>&lt;p&gt;Pleeeease... help me...&lt;/p&gt;

&lt;p&gt;I really want to understand this system, but I don&#039;t. I don&#039;t understand the block-thing, the meaning of all these signals  and what is what and at last: the zooming. For me everything is that small on the map, I sometimes don&#039;t even see differences between the signals. Just one more zooming option, ONE...&lt;/p&gt;

&lt;p&gt;I read now 2 or 3 german tutorials about it and now this one. I don&#039;t get it, because I am missing the meaning of the signals.&lt;/p&gt;

&lt;p&gt;Please, write an e-mail to me if anybody is able to explain these things.&lt;/p&gt;

&lt;p&gt;Thanks!
Arokh&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Pleeeease&#8230; help me&#8230;</p>

<p>I really want to understand this system, but I don&#8217;t. I don&#8217;t understand the block-thing, the meaning of all these signals  and what is what and at last: the zooming. For me everything is that small on the map, I sometimes don&#8217;t even see differences between the signals. Just one more zooming option, ONE&#8230;</p>

<p>I read now 2 or 3 german tutorials about it and now this one. I don&#8217;t get it, because I am missing the meaning of the signals.</p>

<p>Please, write an e-mail to me if anybody is able to explain these things.</p>

<p>Thanks!
Arokh</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Pers Greenbourg</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-946</link>
		<dc:creator>Pers Greenbourg</dc:creator>
		<pubDate>Sat, 06 Nov 2010 12:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-946</guid>
		<description>&lt;p&gt;I&#039;ve just started playing OpenTTD, and this post really helps coz I&#039;m about to try using signals, but man, now my head hurts after reading this  :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve just started playing OpenTTD, and this post really helps coz I&#8217;m about to try using signals, but man, now my head hurts after reading this  :)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: skymonrie</title>
		<link>http://www.darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/#comment-945</link>
		<dc:creator>skymonrie</dc:creator>
		<pubDate>Mon, 04 Oct 2010 23:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkcoding.net/?p=464#comment-945</guid>
		<description>&lt;p&gt;Oh my, Thank you very much!&lt;/p&gt;

&lt;p&gt;This has been a great help and aid to playing Transport Tycoon, I love playing it with trains :3&lt;/p&gt;

&lt;p&gt;I used to play the original way back when I was a little kid &lt;em&gt;coughs shyly&lt;/em&gt; and would generally just give trains their completely own track. Now it feels a lot more proper and those idle hours of geekery can roll with smiles, and a proper train network.&lt;/p&gt;

&lt;p&gt;Again, thank you for writing this guide&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh my, Thank you very much!</p>

<p>This has been a great help and aid to playing Transport Tycoon, I love playing it with trains :3</p>

<p>I used to play the original way back when I was a little kid <em>coughs shyly</em> and would generally just give trains their completely own track. Now it feels a lot more proper and those idle hours of geekery can roll with smiles, and a proper train network.</p>

<p>Again, thank you for writing this guide</p>]]></content:encoded>
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